How Kids Learn to Cooperate in Video Games:
A Lesson for Parents and Teachers
“The three words that best describe me are
‘athletic,’ ‘smart,’ and ‘GameBoy-addicted.’”
– A 10 year old
A great many
parents are concerned that the electronic games their kids play
are teaching the kids “negative” messages such as aggression,
violence, and isolation from real people. I want to illustrate
here how computer and video game playing, can have positive
effects on kids. This includes even the “addictive” game
playing associated with many of these games. The learning from
these games is well worth the effort the kids put in playing
them, and kids typically sense this at some level, which is one
reason they fight so hard for their games.
One key
lesson many of their games is teaching them is the value of
people working together and helping each other. To illustrate
how this occurs, I will use one particular game, Toontown, as
an example.
Toontown
(www.toontown.com) is the Walt Disney Company’s entry into
the Massive Multiplayer Online Role-Playing Game (MMORPG)
category. For the non-initiated, that means a computer game
that supports thousands of players online simultaneously, all
of whom can see and interact with each other. A key feature of
these worlds is that they are “persistent,” meaning that the
worlds continue to exist and change whether or not you are
there, just any other place in the real world.
[Note: There are two
types of multiplayer online games, both of which have their
advantages. One type, the “multiplayer” game, lets you interact
with a limited group of people, such as those on your team or
squad, in a game world that typically exists for only the time
you are playing. The game America’s Army is a good example of
this. The second type, the “massively multiplayer” game, lets
you interact with everyone you meet in the ongoing world.
Massively multiplayer games like EverQuest, Asheron’s Call, and
Dark Age of Camelot have captured the time and imaginations of
hundreds of thousands of US teenage and older players. The
Korean massively multiplayer game Lineage has over 4 million
registered users, often with up to half a million players
on-line at once. The players typically meet in relatively
thinly-populated areas of very large and often interconnected
virtual worlds, so even with these huge numbers, it is not like
pushing your way through Times Square on New Year’s
Eve.]
Toontown is
the first massively multiplayer game designed specifically
designed for younger kids (pre-teens, I think, though they
don’t specifically say.) In addition, many older kids and even
adults enjoy playing it. In the game you create, name and dress
a character, and then you take it out to play in the virtual
world. Your character is the representation (“avatar”) of you
playing in the world – it is the “you” that other players
know.
Although if you wanted
to you could spend your entire time in Toontown merely running
around the virtual world, the “object” of the game is to defeat
“Cogs,” members of the evil gang that wants to take over the
town. The Cogs to fight come in many varieties and strengths.
To defeat a Cog you employ “gags”– such as squirt bottles or
pies in the face – that you purchase with jelly bean currency
that you earn in a number of ways.
In your early
days in Toontown, when you have earned relatively few gags, you
typically run around alone, deciding when to confront a
low-level Cog you pass in the street. (You do this by running
into it.) You and the Cog then square off and do battle, taking
turns throwing gags at each other. If you defeat the Cog, he
explodes and you are rewarded with points towards additional
gags. If the Cog defeats you, you “die,” which means you lose
all your gags (although, importantly, you do not lose the
“experience” you attained – i.e. the types and levels of gags
you are allowed to purchase and use.)
There are a
lot of other twists, but that’s essentially the game: Earn and
buy gags, use them to fight Cogs.
But here’s
where the cooperative part comes in. As you move to higher
experience levels, the tasks you are required to accomplish
become more and more difficult. You often have to “rescue”
buildings that the Cogs have taken over, buildings that have
multiple floors filled with high-level, hard-to-defeat
Cogs.
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